Top sellers


Product Code: jpinput
Availability: In Stock
Built for: Collects device input sources related values.
Product Version: 2.0
Online Demo: http://www.julien-pierron.com/sample?sample=jpdemo
Forum Link: http://www.shiva-engine.com/forum/viewtopic.php?f=82&t=29258
Req. ShiVa Version: ShiVa 1.9.2 Engines
Plugin Platform Compatibility: iOS, Android, WinRT ARM/Phone 8, WinRT x86/_64, Windows Legacy, Mac OS X, Linux, Flash, Web Browser, Palm, Marmalade, BlackBerry, Windows Phone 7, Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii, tvOS
Price: $26.00
Seller information: Julien Pierron
Country: France, Metropolitan
Company: Julien Pierron
Qty:     - OR -   Wish List
JPInput is the pack to have if you want to easily get values about most of the device input sources.

No need to implement mouse, keyboard, joypad handlers to be informed of the sources state anymore. JPInput provides functions you can call from everywhere to get these values.

For instance:

bYes = JPInput.isMouseButtonDown ( nButton )
bYes = JPInput.isKeyboardKeyDown ( kKeyCode )
bState = JPInput.getJoypadButtonState ( nJoypad, nButton )
nAxisX, nAxisY, nAxisZ = JPInput.getJoypadState ( nJoypad, nPart )
nAxisX, nAxisY = JPInput.getJoypadStickState ( nJoypad, nStick )

Note that JPInput can also provide values about multi touch. This feature requires the JPMultiTouch pack.

General information :
- This product is compatible with both ShiVa 1.9.2 and 2.0.

- ShiVa 1.9.2 or greater´╗┐´╗┐´╗┐
- LUA project (not compatible with full c++ projects, compatible with LUA projects that use c++ plugins)

You can find an introduction to the packs and how to load them in your game here:

API & Instructions


Sample projects that use my packs

Write a review

Your Name:

Your Review: Note: HTML is not translated!

Rating: Bad           Good

Enter the code in the box below:

ShiVa Store © 2019 - Powered By OpenCart