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Runtime Mesh Font

Runtime Mesh Font
Runtime Mesh Font
Product Code: layers_runtimeMeshFont
Availability: In Stock
Built for: ShiVa
Product Version: 20161218 "CC BY SA"
Polycount: ?
Req. ShiVa Version: ShiVa 2.0 Editor
Model Features: materials, group, transparency, multiple subsets
Price: FREE $0
Seller information: cheramu
Country: Netherlands
Qty:     - OR -   Wish List

It is an AiModel that creates a runtime mesh font. So every letter is a complex mesh (not a plane:). if you're looking for an efficient 3d-text you should take a look at: http://www.shiva3dstore.com/sdtextobject

The following characters are supported: [a-z,A-Z,!,",#,%,&,',(,),*,+,-,.,/,:,;,<,=,>,?,@,[,\,],^,_,`,{,|,},~, ]

- Import the runtimemeshfont.stk
- Add the aimodel runtimeMeshFont to you're game
- Add the two materials as resources to you're game

After you loaded a scene in you're game, add the following as an demonstration:

user.sendEvent ( this.getUser ( ), "runtimeMeshFont", "onLoadDemo" )
user.sendEvent ( this.getUser ( ), "runtimeMeshFont", "onCreateRuntimeObjectText", "This is a demo!", 0, 1, 0, "titel1.demo", false )

Licence "CC BY SA":
see https://creativecommons.org/licenses/by-sa/4.0/ fore more information.

It is a conversion from a ShiVa-module to create text without the need for pre added models in a scene/model resources in the project resources directory. The letters are constructed from blender text models that are exported.

Its partly generated so if you have enhancements contact me so i can merge them.
What can be improved:
- Add caching for words in a sentence
- Generate a plane for a background layer
- Add multiple sentences support
- Add alignment support
- Current second subsetmesh is used for placement, could be done without a second subset
- Numbers 0 to 9 are not included
- Its a mesh, so letter width should be possible
- Texture support for the meshes

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