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JPStringNumber

JPStringNumber
Product Code: jpstringnumber
Availability: In Stock
Built for: Operations on large numbers without precision loss.
Product Version: 1.7
Online Demo: http://www.julien-pierron.com/sample.php?sample=jpdemo
Forum Link: http://www.shivaengine.com/developer/forum/viewtopic.php?f=82&t=29258
Req. ShiVa Version: ShiVa 1.9.2 Engines
Plugin Platform Compatibility: iOS, Android, WinRT ARM/Phone 8, WinRT x86/_64, Windows Legacy, Mac OS X, Linux, Flash, Web Browser, Palm, Marmalade, BlackBerry, Windows Phone 7, Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii
Price: $39.00
Seller information: Julien Pierron
Country: France, Metropolitan
Company: Julien Pierron
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Good bye to the number type limitations, say hello to JPStringNumber.

With JPStringNumber, you will be able to do operations on numbers containing an infinite count of digits without having to carry about precision loss (1.52416e+018 -_-').

JPStringNumber is able to do most of the math operations on those numbers using their string representation.

Requirements:
- ShiVa 1.9.2 or greater´╗┐´╗┐´╗┐
- LUA project (not compatible with full c++ projects, compatible with LUA projects that use c++ plugins)

You can find an introduction to the packs and how to load them in your game here:
http://www.julien-pierron.com/shiva-store.php

API & Instructions
http://www.julien-pierron.com/product-api.php?product=jpstringnumber

Changelog
http://www.julien-pierron.com/product-changelog.php?product=jpstringnumber

Sample projects that use my packs
http://www.julien-pierron.com/samples.php

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